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Tutorial Part 2/8
Hello dear player,
it's me again! I hope you remember me: Achilles Phers.
Yesterday I gave you your first introduction. If you haven't read it
yet, you should do that now because what I'm going to tell you today
is based on it.
If you did everything right yesterday, your realm should be in good
shape today, even though you still don't have many resources or a
lot of gold.
Your turn will not be much different from yesterday. Some values will
have changed, maybe your confidence has increased or some of your gold
was spent. All in all, nothing to be concerned about. After all, we
are in the first years of your rule.
Let's look a bit more closely at the map today. As you surely know by
now, your realm owns seven acres of land. It's important to take a
look at the surroundings now. You already have a scout waiting for
your orders in your capital. Go to the map and click on your village.
There you will see the symbol for your scout. Click until the frame
turns blue. Now press the right mouse button to open the figure menu.
At the top, you will see gray areas with commands you can give to the
scout at the moment. One of them is 'move'. Left-click on it and the
menu will be replaced by a red grid overlay which shows where the
scout can go this quarter. Move him now if you haven't done so
already. Your scout will get new movement point in the next quarter.
As you will notice, different types of terrain will require different
amounts of movement point to be travelled.
As soon as you move your scout, the visible area of the map will grow
accordingly. You have started exploring a tiny part of Tamar!
You can also activate the borders on the map. Do this now. It will
give you useful information about your neighbors. Click on each
visible figure and acre to see who owns it. Depending on whether
it is human neighbors or non-humans, the outcome will be different.
Human neighbors will be unknown to you so far and only show as
'player xx'. In the next quarter however, when the reports of your
scout have made it back to your village, they will be identified by
the name. Take another look then!
Have you found non-humans like undead, dragons, orcs, elves or
dwarves? Don't panic. It may look bad. Maybe you have inherited the
land of another player who fought against one or more of these races.
In that case that non-human races, especially orcs, undead and dragons
can be quite aggressive. Praise the gods that this will not concern
you right now. For now, you enjoy an almost divine protection!
This protection will last as long as you don't recruit armies and your
total land doesn't exceed 10 acres. Until then, you are safe. Remember
this.
If you are surrounded by non-humans, it will be important to find
allies. At some point you might have to wage battles against them, and
you should be sure that you can get supplies. Your scout will be your
biggest asset for this. Send him around and try to find as many human
neighbors as possible.
If you only have human neighbors, you can look into the future
more calmly. The code of honor on Tamar dictates that no Lord may
attack a new Lord unless they provoke him or deploy armies. This code
has so far always been kept. The only exception is if you disappear
and don't react to any message for several years, in which case you
may be considered dead and your town be annexed.
Should the land around you be unoccupied, you will have an advantage as
well as a disadvantage. Of course it will be easier to annex land and
grow your realm faster. On the other hand, it will be harder to find
someone to trade with, which will limit you to your own production of
weapons and armor, which will be less advanced than what you could
buy.
But don't think of being surrounded by other players as a
disadvantage. There is something on Tamar that only you can produce
and that old Lords need. You can use these products to buy land off
other players, for example, and thus grow without waging war.
Tamarians value friendly behavior, so it may be a good idea to
register an account on the forums and introduce yourself to the other
Lords and Ladies.
The website www.tamar.net will be you first stop for this. Visit the
community page and find the forum. Part of the roleplaying on Tamar
takes place on the subforums marked as in-time. Just go to the tavern
and send a greeting to everybody to let them know about your arrival.
A word about languages on Tamar. Just like the real world, Tamar is
home to different languages. We use the Common Tongue (English), the
Trade Tongue (German), the Language of the Nobles (French), and the
Seafarers Tongue (Spanish and Portuguese).
If you speak the Common Tongue, use it. If not, use the language you
speak best and hope to find somebody who speaks it equally well. The
Trade Tongue is particularly well spread and should be your second
choice if you know it.
That shall be all for today.
Remember what you learned in the last tutorial and don't forget to
give grain to your people.
Have fun! I will be back tomorrow.
The sage
Achilles Phers |
Visitors:
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